IMPROVED FEATURES
Essential Server Information
The features in this section are not final and may be changed during the beta testing phase of the project.
Dynamic Experience Rate Stage System
The dynamic experience rate stage system is designed to satisfy both casual and competitive players! We understand that players spend most of their time leveling, and this can often be stressful. By implementing a stage system, we take this away and allow players to be more relaxed and engage more in other activities, such as Player vs Player (PvP) combat. Another benefit of the stage system is that players who join after the server launch can get up to speed faster and make an impact! PHASE I will come into effect with the grand opening of the server. Information on when the stages will take place will be announced on our official discord!
STAGE I
Normal (XP/SP x3): 1-60 Lv.
Hard (XP/SP x1): 61-67 Lv.
Very Hard (XP/SP x0.1): 68-74 Lv.
Some high level zones will not be available from the start and will be available in future stages: Varka, Ketra, Dragon Valley, Lair of Antharas, Imperial Tomb, Elemental zones.
STAGE II
Easy (XP/SP x7): 1-70 Lv.
Normal (XP/SP x3): 71-76 Lv.
Very Hard (XP/SP x0.1): 77-80 Lv.
STAGE III
Easy (XP/SP x7): 1-76 Lv.
Normal (XP/SP x3): 77-81 Lv.
Very Hard (XP/SP x0.1): 82 Lv. and higher
STAGE IV
Easy (XP/SP x7): 1-81 Lv.
Normal (XP/SP x3): 82-84 Lv.
Very Hard (XP/SP x0.1): 85 Lv. and higher
STAGE V
Easy (XP/SP x15): 1-84 Lv.
Normal (XP/SP x3): 85 Lv. and higher
Zone Enhancement
Increased monster count and reduced monster respawn time for more comfortable gameplay!
For example,
- Abandoned Camp;
- Ruins of Agony;
- Ruins of Despair;
- Dragon Valley;
- Tower of Insolence;
- Lair of Antharas;
- Imperial Tomb;
- And many more!
ABYSSAL MELODY Experience Table
The maximum level is 90 and the ABYSSAL MELODY experience table has been reworked. Inspect the table below to see the differences in experience before and after the changes.
| Level |
Total EXP before |
Total EXP after |
| 85 |
1,548,349,947,995 |
1,148,349,947,995 |
| 86 |
5,922,756,602,035 |
2,122,756,602,035 |
| 87 |
12,484,366,583,095 |
3,484,366,583,095 |
| 88 |
22,982,942,552,791 |
6,182,942,552,791 |
| 89 |
35,581,233,716,426 |
10,581,233,716,426 |
| 90 |
50,699,183,112,788 |
20,699,183,112,788 |
Reworked Quests
Some of the quest rewards were unnecessary. Instead, we've replaced unnecessary Quest items with useful and beneficial items. For example,
- Removed buff scrolls;
- Removed 2 hours rune 100% XP;
- Added temporary stage 2 of Epic Jewels at levels 78-82;
- Added temporary stage 3 Epic Jewels at levels 84-90.
Improved support classes
We've improved Eva`s Saint, Shillien Saint, and Hierphant because we think support classes deserve more recognition and more playtime! The following skills have been added: Mass Resurrection, Chain Healing, and Cleansing.
New Zones
Lair of Antharas. Lair Of Antharas now has high level monsters (84 or more). All monsters in this location have a chance to drop the Golden Treasure Chest. The items possible to obtain from the Golden Treasure Chest can be seen in the picture below.
Ancient Pirate Tomb Zone.
- The monsters in the Ancient Pirate Tomb Zone are level 81-83;
- No monster drops (except for L-Coin);
- Only characters level 78 or higher can enter this zone;
- Time spent in the Ancient Pirate Tomb zone is limited per day;
- Time can be extended with the Ancient Pirate Tomb Prolongation Stone by up to 360 minutes (6 hours);
- You can get Goldberg's room key from Goldberg's Stewart;
- Goldberg's Stewart has a respawn timer of 10-20 minutes (random) and spawns in a random part of the Ancient Pirate Tomb Zone.
Goldberg's Room (Deactivated in STAGE I).
- Goldberg`s Room is an instanced zone for characters level 78 and above;
- You can reach the Aden city zone via NPC Sora;
- To enter the zone, your party leader needs to have Goldberg's room key in inventory;
- Goldberg's room key will be removed when you enter;
- You can only enter if you belong to a group of 2 to 7 characters. Players have 20 minutes to complete the instance;
- It is possible to drop S-grade gems/keys/recipes and A-grade weapons/armor boxes from chests;
- The reward depends on the number of party members.
S-Grade Craft
We have received suggestions from our players that S-Grade Craft is challenging. And because of that, the number of resources to create an S-grade item has been reduced.
Essence client interface
Most of our gaming community is used to the kamael/essence client, so we will also have a modern essence interface here at Melior. An amazing lag-free Autofarm system will work well with 8 hour buffs. However, we note that the revenge system will be disabled (along with the "share location and teleport to bosses" feature).
Random Craft
The main ideas of random craft are as follows
- Random Craft allows characters to craft various items: weapons, armor, enchantment scrolls, epic accessories, and other items;
- Random Craft requires no special recipes, just adena and crafting points;
- You can disassemble various items, for example materials, weapons and armor, including enchanted items to obtain crafting points;
- The Random Craft window shows 5 random items in slots;
- Random Craft consumes 1,000,000 adena and 1 crafting point, and the character can receive 1 of 5 items from the list. The probability is the same for all items;
- Grade B items will be available from the start of the server.
Skill Point System
- A character of level 76 and above receives a stat point when increasing his level
- You can distribute the stat points obtained in the character information window (ALT + T)
- The distributed points can be reset at a certain rate by clicking the Reset button. Once reset, spent stat points are retained
- Once a certain stat value is obtained, a bonus passive skill is activated. You can check the list of bonus skills in the statistics management window
Attendance Rewards
- All players can receive a reward for logging in every day
- You can track your progress in a special "Attendance Check" window. It appears every time you enter the game
- Premium players can receive this reward right after entering the game and non-premium players can receive this reward after 30 minutes online
Ranking system
The main ideas of the ranking system are as follows
- The ranking system gathers information about the levels of all characters on a server and also among a specific race;
- The main rank characters receive buffs. Buffs are applied according to the character's ranking position during our daily reset;
- The 1st place on the server is given the “Rank 1” label. Character who won 1st place in his race with the “Race 1” tag;
- Chat messages from characters 1st through 3rd are marked with bronze cup symbols;
- Players at the top of their race receive race transformations (see picture below).